

This section is divided into two parts, write and read The item swapper do exactly as the name suggest, permit the player to swap item slot from 2 to 4 with any other item or ability on the fly, recommended but not required, to be used with the common script above described for best result Set it to 0 to process the cooldown normally. Items Cooldown: Set to 1 to remove any item cooldown, including the teleporting ability. Set the value to 0 to allow normal item decrease (Default 2) The value may change in game if the value you set is higher or lower then max-min normally allowed while triggering a checkpoint, but no problem has been reported.

How Many Items: Set here how many items you wish to have every time your character use an item. STATIC is meant fot the lastest GOG version of the game, while AOB should work for any version, Steam included. The two starting Headers are divided by STATIC and AOB. Please follow the instructions closely, while simple this small set of info will hopefully answer anything you may needĬommon Functions: Unlimited Items Use - No Cooldown But if we're talking probable, yeah, it's almost definitely the thing with the ninjas.A small table i made for personal use with both common and uncommon functions. Or maybe just because Klei hasn't really found time to discuss it. I'm not really sure why, but I guess because ninjas and secrets and stuff. It's slinking onto hard drives this summer for a price that's yet to be determined. "The new level is set in a flashback to the early life of Dosan (the ninja’s tattoo artist) that will set the stage for the events that transpire in Mark of the Ninja." Oh, and then there's also an entire prequel ministory to perch plaintively atop this masterfully silent sundae. Highlights include the afore-breathlessly-bellowed non-lethal takedown mode, two new items, and commentary on every level that will "discuss various aspects of the game’s creation, anecdotes, at least two history lessons, and other behind the scenes info from nearly everyone on the team." Hurrah! So then, what does that mean for you? Some pretty substantial extras, that's what. Details and some pictures that move with remarkable speed in spite of their baggy stealth pajamas after the break.Įncouragingly, Klei opted to envision what it's calling a "Criterion Collection version" of MotN, as it felt the transcendentally tip-toeing side-scroller dashed out the gate complete to begin with. Oh, but Mark of the Ninja: Special Edition has other things, too - including a new playable character, prequel level, and heaps of developer commentary.

This is probably the most exciting thing to happen since man landed on the moon or I built that pie tower earlier today. Their absence, if you'll remember, was one of my only real grievances with what's otherwise one of the best stealth games in years. Here goes: Mark of the Ninja's adding a mode with non-lethal takedowns. Are you holding it? Physically? Cradling it, perhaps, like a precious infant or a 20-strong stack of the world's most delicious pies? OK, good. Guysguysguysguysguysguysguys! HOLD THE PHONE.
